Land Conqueror is one of the most famous feature of Chapter R. Basically, it's a PK mode, enabled once a week on Saturday where guilds fight each other on fields and dungeons to conquer them and get xp and drop advantages.
This mode is enabled all day on Saturday.
Players under lvl 60 are not affected by the Land Conqueror. Nor PK nor XP/Drop Advantages/ Maluses.
Any field and dungeon is conquerable. Cities are not.
Capture a mapEdit
To own a map, the conqueror must be a member of a guild.Then, he must use a
A totem appears. The guild now owns the map.
The totem represents your influence on the map. The destruction of it will end your reign.
It has 150 Life Points and only takes 1 damage per hit. It's immune to magic. Heal will only restore 1 HP.
When a player enters a conquered map, the totem is symbolized by a red cross on the mini map.
You have access to a bunch of orbs that can help you both attacking and defending the totems.
In order to use those orbs, you must be on the same map as the target totem.
|Blast Orb||Cast an explosion on your totem.
Inflict damages on any player next to it.
|Earthquake orb||Cast an earthquake on your totem.
Inflict big damages on any player next to it
|Faking orb||Create a fake replica of your totem.
This replica is shown on the mini-map to the ennemies instead of the original one since they don't use an Orb of revelation.
|Fire orb||Cast a Blaze shield arount your totem.
Inflict damages on any player.
|Hiding orb||Make your totem use the skill "Hiding" (can be revealed by ruwach, sight etc...)|
|Orb of heal||Cast a sanctuary on your totem. (Totem is healed 1hp by 1hp)|
|Orb of revelation||Display the tue position of an ennemy's totem.|
|Teleportation orb||Quick recall to your totem.|
A guild can have a maximum of 6 territories at the same time. All the totems disappear at midnight.